Observatorio de I+D+i UPM

Memorias de investigación
Communications at congresses:
Spontaneous emotional speech recordings through a cooperative online video game
Year:2015
Research Areas
  • Information technology and adata processing
Information
Abstract
Most of emotional speech databases are recorded by actors and some of spontaneous databases are not free of charge. To progress in emotional recognition, it is necessary to carry out a big data acquisition task. The current work gives a methodology to capture spontaneous emotions through a cooperative video game. Our methodology is based on three new concepts: novelty, reproducibility and ubiquity. Moreover, we have developed an experiment to capture spontaneous speech and video recordings in a controlled environment in order to obtain high quality samples.
International
No
Congress
CoSECiVi 2015: II Congreso de la Sociedad Española para las Ciencias del Videojuego
960
Place
Barcelona
Reviewers
Si
ISBN/ISSN
1613-0073
Start Date
24/06/2015
End Date
24/06/2015
From page
122
To page
130
Proceedings of CoSECiVi 2015
Participants
  • Autor: Daniel Palacios Alonso (Instituto de Salud Carlos III)
  • Autor: M. Victoria Rodellar Biarge (UPM)
  • Autor: Pedro Gomez Vilda (UPM)
  • Autor: Victor Nieto Lluis (UPM)
Research Group, Departaments and Institutes related
  • Creador: Grupo de Investigación: Informática Aplicada al Procesado de Señal e Imagen
  • Centro o Instituto I+D+i: Centro de tecnología Biomédica CTB
  • Departamento: Arquitectura y Tecnología de Sistemas Informáticos
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