Descripción
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The purpose of this writing is to analyze different visualization techniques used in the film industry, so they can be used in the field of Architectural Graphic Expression. Over the years the film industry has developed techniques, specific hardware has been manufactured and new applications have been designed. They have subsequently been adapted so they could be used for architectural visualization. The film industry is constantly evolving and always stays one step ahead. "Time" factor is added as a new important parameter to consider. If you have the knowledge, one could make animations that simulate three-dimensional environments from static images without expensive resources. | |
Internacional
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Si |
DOI
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10.1007/978-3-319-58856-8_9 |
Edición del Libro
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1 |
Editorial del Libro
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Springer International Publishing AG |
ISBN
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978-3-319-58856-8 |
Serie
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Título del Libro
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EGA 2016: Architectural Draughtsmanship |
Desde página
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105 |
Hasta página
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118 |