Memorias de investigación
Ponencias en congresos:
Blexer - Full Play Therapeutic Blender Exergames for People with Physical Impairments
Año:2017

Áreas de investigación
  • Tecnología electrónica y de las comunicaciones

Datos
Descripción
The work presented here suggests new ways to tackle exergames for physical rehabilitation and to improve the players' immersion and involvement. The primary (but not exclusive) purpose is to increase the motivation of children and adolescents with severe physical impairments, for doing their required exercises while playing. The proposed gaming environment is based on the Kinect sensor and the Blender Game Engine. A middleware has been implemented that efficiently transmits the data from the sensor to the game. Inside the game, different newly proposed mechanisms have been developed to distinguish pure exercise-gestures from other movements used to control the game (e.g., opening a menu). The main contribution is the amplification of weak movements, which allows the physically impaired to have similar gaming experiences as the average population. To test the feasibility of the proposed methods, four mini-games were implemented and tested by a group of 11 volunteers with different disabilities, most of them bound to a wheelchair. Their performance has also been compared to that of a healthy control group. Results are generally positive and motivating, although there is much to do to improve the functionalities. There is a major demand for applications that help to include disabled people in society and to improve their life conditions. This work will contribute towards providing them with more fun during exercise.
Internacional
Si
Nombre congreso
3rd EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS)
Tipo de participación
960
Lugar del congreso
Pisa
Revisores
Si
ISBN o ISSN
978-3-319-76111-4
DOI
10.1007/978-3-319-76111-4_30
Fecha inicio congreso
29/11/2017
Fecha fin congreso
30/11/2017
Desde la página
300
Hasta la página
310
Título de las actas
3rd EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS) 2017

Esta actividad pertenece a memorias de investigación

Participantes

Grupos de investigación, Departamentos, Centros e Institutos de I+D+i relacionados
  • Creador: Grupo de Investigación: Aplicaciones Multimedia y Acústica
  • Centro o Instituto I+D+i: Centro de Investigación en Tecnologías del Software y Sistemas Multimedia para la Sostenibilidad (CITSEM)