Descripción
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Affective games are a sub-field of affective computing that tries to study how to design videogames that are able to react to the emotions expressed by the player, as well as provoking desired emotions to them. To achieve those goals it is necessary to research on how to measure and detect human emotions using a computer, and how to adapt videogames to the perceived emotions to finally provoke them to the players. This work presents a taxonomy for research on affective games centring on the aforementioned issues. Here we devise as well a revision of the most relevant published works known to the authors on this area. Finally, we analyse and discuss which important research problem are yet open and might be tackled by future investigations in the area of affective games. | |
Internacional
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Si |
JCR del ISI
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Si |
Título de la revista
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Future Generation Computer Systems-the International Journal of Escience |
ISSN
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0167-739X |
Factor de impacto JCR
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3,997 |
Información de impacto
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Datos JCR del año 2016 |
Volumen
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92 |
DOI
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10.1016/j.future.2017.12.056 |
Número de revista
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Desde la página
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516 |
Hasta la página
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525 |
Mes
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SIN MES |
Ranking
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