Memorias de investigación
Conferencias:
Evaluation of Game Templates to support Programming Activities in Schools
Año:2018

Áreas de investigación
  • Calidad de la educación

Datos
Descripción
Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key element of the ongoing European project No One Left Behind (NOLB) is to integrate a game-making teaching framework (GMTF) into the educational app Pocket Code. Pocket Code allows learners to create programs in a visual Lego-style way to facilitate learning how to code at secondary high schools. The concept of the NOLB GMTF is based on principles of the Universal Design for Learning (UDL) model. This framework provides a coherent approach to learning and teaching by integrating leisure oriented gaming methods into multi-discipline curricula. One output of this framework is the integration of game-based methods via game templates that refer to didactical scenarios that include a refined set of genres, assets, rules, challenges, and strategies. These templates allows: 1) teachers to start with a well-structured program, and 2) pupils to add content and adjust the code to integrate their own ideas. During the project game genres such as adventure, action, and quiz, as well as rewards or victory point mechanisms, have been embedded into different subjects, e.g., science, mathematics, and arts. The insights gained during the class hours were used to generate 13 game templates, which are integrated in Create@School (a new version of the Pocket Code app which targets schools). To test the efficiency of these templates, user experience (UX) tests were conducted during classes to compare games created by pupils who used templates and those who started to create a game from scratch. Preliminary results showed that these templates allow learners to focus on subject-relevant problem solving activities rather than on understanding the functionality of the app.
Internacional
Si
ISSN o ISBN
9781510850446
Entidad relacionada
11th European Conference on Game Based Learning
Nacionalidad Entidad
Sin nacionalidad
Lugar del congreso
Austria

Esta actividad pertenece a memorias de investigación

Participantes
  • Autor: Bernadette Spieler, Graz University of Technology
  • Autor: Christian Schindler Graz University of Technology
  • Autor: Wolfgang Slany Graz University of Technology
  • Autor: Olena Mashkina
  • Autor: Maria Eugenia Beltran Jaunsaras UPM
  • Autor: Helen Boulton Nottingham Trent University
  • Autor: David J Brown Nottingham Trent University

Grupos de investigación, Departamentos, Centros e Institutos de I+D+i relacionados
  • Creador: Departamento: Tecnología Fotónica y Bioingeniería