Descripción
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Educational escape rooms demand a great effort on the part of instructors, not only when designing and building the activities, but also when the time comes to conduct them. Although previous works have presented tools to ease the creation of educational puzzle-like games, no prior studies have reported on the use, development or design of any tool for managing educational escape rooms. A tool of this kind would help teachers overcome one of the main barriers they face when trying to incorporate these activities into their teaching. This work identifies and analyses for the first time the requirements that a platform for managing educational escape rooms should satisfy. A platform meeting all the requirements gathered would be able to help teachers in all the steps of the process of conducting an educational escape room, including configuration, integration of the activity into a virtual learning environment, student registration, team creation, control of activity execution (management of resources, narrative events and gamification elements during the activity), progress monitoring, hint delivery, assessment, and gathering of student feedback and data on learning effectiveness. | |
Internacional
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Si |
Nombre congreso
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12th annual International Conference of Education, Research and Innovation (ICERI 2019) |
Tipo de participación
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960 |
Lugar del congreso
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Sevilla, España |
Revisores
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Si |
ISBN o ISSN
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978-84-09-14755-7 |
DOI
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10.21125/iceri.2019.1191 |
Fecha inicio congreso
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11/11/2019 |
Fecha fin congreso
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13/11/2019 |
Desde la página
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4874 |
Hasta la página
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4883 |
Título de las actas
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ICERI2019 Proceedings |