Descripción
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Abstract? The knowledge exchange in higher education is growing day by day demanding for more advanced methods of teaching rather than the old methods. This paper presents a novel approach based on some learning techniques for enhancing the learning process. This approach is tracking and measuring changes in learner's behavior. During this research work, an online task has been designed based on LEGO® SERIOUS PLAY® methodology as a rooted technique for exploration tools to support the process of learning to change the learner behavior while solving such designed task. During the planned experiment to gamified the used education materials have resulted to capture some quality criteria. By studying different learner's behavior while the task been performed by different groups of students. The results have shown that the ?LEGO® SERIOUS PLAY®? class was more oriented into the creative part of the knowledge acquirement. However, the ?video-class? class was limited to the content of the video and to the design of the visuals has been used in the video. From the obtained results, the goal has been achieved by measuring the changing of the learner behavior in order to answer the following question ?Does the changing of the learner behavior affect the quality of the educational material in higher education??. In the same context, these behavior changes and the learning processes have been measured and improved. | |
Internacional
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Si |
JCR del ISI
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Si |
Título de la revista
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The International Journal of Engineering Education |
ISSN
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0949-149X |
Factor de impacto JCR
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0,611 |
Información de impacto
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Volumen
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36 |
DOI
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Número de revista
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1(A) |
Desde la página
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256 |
Hasta la página
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266 |
Mes
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SIN MES |
Ranking
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