Descripción
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Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics employed and the testing approach. The results show that an emphasis on a simple set of game controls and the introduction of humorous elements has obtained a positive response from older children and teenagers. | |
Internacional
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Si |
JCR del ISI
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No |
Título de la revista
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Lecture notes in computer science |
ISSN
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0302-9743 |
Factor de impacto JCR
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0 |
Información de impacto
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Volumen
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DOI
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Número de revista
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0 |
Desde la página
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315 |
Hasta la página
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324 |
Mes
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ENERO |
Ranking
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