Descripción
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In recent years educational gaming has been progressively perceived as a very effective tool for improving teaching-learning activities in higher education. The use of such play-based methodologies for engineering education can promote several practical and communication skills of great value for students¿ future professional development. At the same time it greatly helps to motivate students and make them more aware of their own capabilities and the learning process. This paper details the application of a play-based methodology for improving students¿ results and motivation in the subject ¿Development of Plastic Products¿. The active learning strategy consists in assigning student groups different toy development tasks, so that they can apply the design concepts learned and present their results in public. It is thereby hoped to promote a set of abilities that are ever increasingly valued in the industrial and business world, such as teamwork, creativity and communications skills. | |
Internacional
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Si |
Nombre congreso
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IEEE - Educon 2010 Conference |
Tipo de participación
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960 |
Lugar del congreso
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AVILA |
Revisores
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Si |
ISBN o ISSN
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978-1-4244-6570-5 |
DOI
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Fecha inicio congreso
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14/04/2010 |
Fecha fin congreso
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16/04/2010 |
Desde la página
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1 |
Hasta la página
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10 |
Título de las actas
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Proceeding EDUCON 2010 |