Memorias de investigación
Ponencias en congresos:
Evolving Third-Person Shooter Enemies to Optimize Player Satisfaction in Real-Time
Año:2012

Áreas de investigación
  • Ciencias de la computación y tecnología informática

Datos
Descripción
A grammar-guided genetic program is presented to automatically build and evolve populations of AI controlled enemies in a 2D third-person shooter called Genes of War. This evolutionary system constantly adapts enemy behaviour, encoded by a multi-layered fuzzy control system, while the game is being played. Thus the enemy behaviour fits a target challenge level for the purpose of maximizing player satisfaction. Two different methods to calculate this challenge level are presented: ?hardwired? that allows the desired difficulty level to be programed at every stage of the gameplay, and ?adaptive? that automatically determines difficulty by analyzing several features extracted from the player's gameplay. Results show that the genetic program successfully adapts armies of ten enemies to different kinds of players and difficulty distributions.
Internacional
Si
Nombre congreso
EVOSTAR 2012
Tipo de participación
960
Lugar del congreso
Málaga
Revisores
Si
ISBN o ISSN
978-3-642-29177-7
DOI
Fecha inicio congreso
11/04/2012
Fecha fin congreso
13/04/2012
Desde la página
204
Hasta la página
213
Título de las actas
Applications of Evolutionary Computation

Esta actividad pertenece a memorias de investigación

Participantes
  • Autor: José María Font Fernández UPM

Grupos de investigación, Departamentos, Centros e Institutos de I+D+i relacionados
  • Creador: Grupo de Investigación: Grupo de Inteligencia Artificial (LIA)
  • Departamento: Inteligencia Artificial