Abstract
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Workshop topics include, but are not limited to: the application of video game (design) concepts, methods, processes etc. in the area of safety-critical systems the application of solutions, concepts, methods, processes from the area of safety-critical systems to video game the design, development and investigation of autonomous behaviors in video games or safety-critical systems the application of 3D and innovative interaction technologies from the video games to safety-critical systems the comparison of current state of knowledge in terms of interaction techniques both in the area of safety-critical systems and video games analysis and comparison of input devices used in both area analysis and comparison of processing capabilities (DSP, GPU, CPU, ?) of the hardware platforms for video games and safety-critical systems Application areas span from aeronautics, air-traffic management or satellite ground segments and more generally command and control systems to platform games, MMOPRG, games on mobile devices? We would like to have a special focus around the study of autonomous behavior in both domains/areas. | |
International
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Si |
Congress
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Fun and Games 2013 |
Entity
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ACM SIGCHI |
Entity Nationality
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Sin nacionalidad |
Place
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Toulouse, Francia |
Start Date
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04/12/2012 |
End Date
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06/12/2012 |