Descripción
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We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games | |
Internacional
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No |
Nombre congreso
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Foundations of Digital Games |
Tipo de participación
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960 |
Lugar del congreso
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Revisores
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Si |
ISBN o ISSN
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978-0-9913982-0-1 |
DOI
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Fecha inicio congreso
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14/05/2013 |
Fecha fin congreso
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17/05/2013 |
Desde la página
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360 |
Hasta la página
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363 |
Título de las actas
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Proceedings of the 8th International Conference on the Foundations of Digital Games |