Memorias de investigación
Ponencias en congresos:
Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming
Año:2013

Áreas de investigación
  • Ciencias de la computación y tecnología informática

Datos
Descripción
We demonstrate generating complete and playable card games using evolutionary algorithms. Card games are represented in a previously devised card game description language, a context-free grammar. The syntax of this language allows us to use grammar-guided genetic programming. Candidate card games are evaluated through a cascading evaluation function, a multi-step process where games with undesired properties are progressively weeded out. Three representa- tive examples of generated games are analysed. We observed that these games are reasonably balanced and have skill ele- ments, they are not yet entertaining for human players. The particular shortcomings of the examples are discussed in re- gard to the generative process to be able to generate quality games
Internacional
No
Nombre congreso
Foundations of Digital Games
Tipo de participación
960
Lugar del congreso
Revisores
Si
ISBN o ISSN
978-0-9913982-0-1
DOI
Fecha inicio congreso
14/05/2013
Fecha fin congreso
17/05/2013
Desde la página
360
Hasta la página
363
Título de las actas
Proceedings of the 8th International Conference on the Foundations of Digital Games

Esta actividad pertenece a memorias de investigación

Participantes

Grupos de investigación, Departamentos, Centros e Institutos de I+D+i relacionados
  • Creador: Grupo de Investigación: Grupo de Inteligencia Artificial (LIA)
  • Departamento: Inteligencia Artificial