Abstract
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Business simulation games have been used for some decades now as a training complement for business administration studies, but more recently they have already been included as part of engineering teaching. Although there is little debate about the usefulness and efficacy of business simulation games, most of them are based on traditional concepts of economy related to manufacturing and distribution of physical goods. Therefore, they are a reflection of an analog economy and they may not be adequate to represent situations and scenarios of the digital economy. This study aims to overcome this problem and proposes the development of a new business simulation tool that suits the new training needs of engineers. | |
International
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Si |
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10.1109/SIIE.2014.7017708 |
Book Edition
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1 |
Book Publishing
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IEEE |
ISBN
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978-1-4799-4428-6 |
Series
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Book title
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Computers in Education (SIIE), 2014 International Symposium on |
From page
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75 |
To page
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80 |