Memorias de investigación
Ponencias en congresos:
Designer-driven 3D Buildings Generated Using Variable Neighborhood Search
Año:2014

Áreas de investigación
  • Ingenierías

Datos
Descripción
This paper presents a mechanism to generate virtual buildings considering designer constraints and guidelines. This mechanism is implemented as a pipeline of different Variable Neighborhood Search (VNS) optimization processes in which several subproblems are tackled (1) rooms locations, (2) connectivity graph, and (3) element placement. The core VNS algorithm includes some variants to improve its performance, such as, for example constraint handling and biased operator selection. The optimization process uses a toolkit of construction primitives implemented as "smart objects" providing basic elements such as rooms, doors, staircases and other connectors. The paper also shows experimental results of the application of different designer constraints to a wide range of buildings from small houses to a large castle with several underground levels.
Internacional
Si
Nombre congreso
Computational Intelligence in Games
Tipo de participación
960
Lugar del congreso
Dortmund
Revisores
Si
ISBN o ISSN
978-1-4799-3546-8
DOI
10.1109/CIG.2014.6932902
Fecha inicio congreso
26/07/2014
Fecha fin congreso
29/08/2014
Desde la página
1
Hasta la página
8
Título de las actas
Computational Intelligence and Games (CIG), 2014 IEEE Conference on

Esta actividad pertenece a memorias de investigación

Participantes

Grupos de investigación, Departamentos, Centros e Institutos de I+D+i relacionados
  • Creador: Grupo de Investigación: Minería de Datos y Simulación (MIDAS)
  • Departamento: Lenguajes y Sistemas Informáticos e Ingeniería de Software
  • Departamento: Arquitectura y Tecnología de Sistemas Informáticos