Abstract
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In this chapter, De Prato, Feijoo and Simon discuss the growth of the video games software market, which is expected to be primarily driven by online and wireless game softwares, while the hardware would proportionally decline in terms of revenues, changing hence the rules of the game. It is forecasted that especially the online space will substitute, in the long run, the currently available boxed product. | |
International
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Si |
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Book Edition
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Book Publishing
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ISBN
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978-981-4560-25-2 |
Series
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Book title
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Trends and Applications of Serious Gaming and Social Media |
From page
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15 |
To page
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23 |