Descripción
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The education sector in Europe is facing one of the toughest challenges on how to attract, motivate and engage students with content from an academic curriculum and at the same time supporting the formal learning process and providing a learning experience that matches the dynamics of the 21st century. More than ever, Albert Einstein¿s words are a reality: "It is the supreme art of the teacher to awaken joy in creative expression and nowledge." Using games in formal learning situations is an important topic of current research but is still largely underexplored. This paper presents how the "No One Left Behind" project aims at unlocking inclusive gaming creation and experiences,by and for students in day-to-day school life. It outlines the project¿s use cases as well as explores cultural identity and gender inclusion when games framed in an educational environment are created by and for young girls ("girly-girls"). Keywords: Pocket code, Educational application, STEM, Empowerment of girls, Gender inclusion, Teenage girls, Programming, Mobile learning, GPII, DUXU. | |
Internacional
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Si |
Nombre congreso
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4th International Conference, DUXU 2015, Held as Part of HCI International 2015 |
Tipo de participación
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960 |
Lugar del congreso
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Los Angeles, CA, USA |
Revisores
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Si |
ISBN o ISSN
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978-3-319-20897-8 |
DOI
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10.1007/978-3-319-19387-8_338 |
Fecha inicio congreso
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02/08/2015 |
Fecha fin congreso
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07/08/2015 |
Desde la página
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153 |
Hasta la página
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161 |
Título de las actas
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"Design, User Experience, and Usability: Users and Interactions 4th International Conference, DUXU 2015, Held as Part of HCI International 2015 |