Descripción
|
|
---|---|
This paper presents the design of a new exergaming environment consisting of a modular middleware tool aimed at serving for intelligent adventure games. The middleware provides a modular and user-adaptive interface for data exchange between different devices (to date it supports a motion capture camera, a mobile phone, and a VR headset) and Blender. The target group is formed by young people between ages 6 to 26 with different physical diseases (muscular dystrophy, cerebral palsy, accidents, etc.). The gaming environment focuses especially on user awareness, immersion, and adaptability to special needs. | |
Internacional
|
Si |
Nombre congreso
|
International Conference on Consumer Electronics |
Tipo de participación
|
960 |
Lugar del congreso
|
Berlin, Alemania |
Revisores
|
Si |
ISBN o ISSN
|
978-1-5090-2096-6 |
DOI
|
|
Fecha inicio congreso
|
05/09/2016 |
Fecha fin congreso
|
07/09/2016 |
Desde la página
|
172 |
Hasta la página
|
176 |
Título de las actas
|
Proceedings 2016 IEEE Fifth International Conference on Consumer Electronics - Berlin (ICCE-Berlin) |