Memorias de investigación
Capítulo de libro:
A New Academic Realm: Video-Game Enrols in College
Año:2017

Áreas de investigación
  • Ingenierías,
  • Arquitectura

Datos
Descripción
The format of video game seems revealing to explore a number of architectural phenomena: the architect is nowadays actively enrolled in the construction of interactive digital places as part of extensive multidisciplinary work teams. Originally linked to military experiments and computer labs, video game gender is rather implied on research and academic teaching-learning literature. The number of university programs considering this subject an issue beyond technological gadgets or mere entertainment has exponentially increased. The purpose of this communication is advancing in the emergence of a video games pedagogy promoting its inclusion in architecture university curricula. This paper proposes a topological analysis of the video game with a clear pedagogical intention to structure a hypothetical video game undergraduate course, preferably under the field of knowledge of design ideation and graphics.
Internacional
Si
DOI
10.1007/978-3-319-58856-8_12
Edición del Libro
1
Editorial del Libro
Springer
ISBN
978-3-319-58855-1
Serie
Título del Libro
Architectural Draughtsmanship
Desde página
145
Hasta página
158

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Participantes

Grupos de investigación, Departamentos, Centros e Institutos de I+D+i relacionados
  • Creador: Grupo de Investigación: HYPERMEDIA: Taller de Configuración y Comunicación Arquitectónica
  • Departamento: Ideación Gráfica Arquitectónica
  • Departamento: Proyectos Arquitectónicos