Abstract
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In this paper we address the adaptation of applications for conventional platforms (web, tablets and smartphones) to Augmented Reality (AR) settings. We do this on a specific use case, a tool to help users to define drone missions, which has been implemented with equivalent functionalities both for web-enabled devices and AR wearable devices (in particular, HoloLens). First, a brief description of the application workings is presented as well as the creation process for the mission and the manipulation of its components. Then, we present a preliminary validation with 8 users to analyze the degree of acceptance of the AR version, taking the web user interface as a baseline. Despite the technical limitations of the AR version (mainly related to the device visualization constraints and weight) and the reduction in efficiency (tasks need more time to be completed), several users have expressed their preference for this version. However, with the problem of precision in AR Head Mounted Display context always present, the need to establish new interaction techniques is once more highlighted. | |
International
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Si |
Congress
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18th International Conference on Mobile and Ubiquitous Multimedia |
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960 |
Place
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Pisa |
Reviewers
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Si |
ISBN/ISSN
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978-1-4503-7624-2 |
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10.1145/3365610.3368420 |
Start Date
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27/11/2019 |
End Date
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29/11/2020 |
From page
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1 |
To page
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5 |
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MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia |