Memorias de investigación
Communications at congresses:
Toy design experience for improving motivation and results in a final year subject.
Year:2010

Research Areas
  • Mechanical engineering

Information
Abstract
In recent years educational gaming has been progressively perceived as a very effective tool for improving teaching-learning activities in higher education. The use of such play-based methodologies for engineering education can promote several practical and communication skills of great value for students¿ future professional development. At the same time it greatly helps to motivate students and make them more aware of their own capabilities and the learning process. This paper details the application of a play-based methodology for improving students¿ results and motivation in the subject ¿Development of Plastic Products¿. The active learning strategy consists in assigning student groups different toy development tasks, so that they can apply the design concepts learned and present their results in public. It is thereby hoped to promote a set of abilities that are ever increasingly valued in the industrial and business world, such as teamwork, creativity and communications skills.
International
Si
Congress
IEEE - Educon 2010 Conference
960
Place
AVILA
Reviewers
Si
ISBN/ISSN
978-1-4244-6570-5
Start Date
14/04/2010
End Date
16/04/2010
From page
1
To page
10
Proceeding EDUCON 2010
Participants

Research Group, Departaments and Institutes related
  • Creador: Grupo de Investigación: GI-IM: Grupo de Investigación en Ingeniería de Máquinas
  • Departamento: Ingeniería Mecánica y de Fabricación