Descripción
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In this paper, we explore the challenges posed by wide baseline camera configurations for depth-image-based rendering, which should provide greater freedom for choosing the virtual viewpoint in a Free Viewpoint Video context, compared with the usual camera configurations intended for use in 3DTV settings. We implement a backward mapping approach with a custom filtering scheme based on median filters. Whilst the results back our initial assumption that this camera configuration provides good mobility, we show that the usual encoding for depth information referred to a global reference system is wrong and reference systems local to each camera should be used instead. | |
Internacional
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Si |
Nombre congreso
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IEEE International Conference on Multimedia and Expo |
Tipo de participación
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960 |
Lugar del congreso
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Barcelona |
Revisores
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Si |
ISBN o ISSN
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978-1-61284-348-3 |
DOI
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10.1109/ICME.2011.6012178 |
Fecha inicio congreso
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11/07/2011 |
Fecha fin congreso
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11/07/2011 |
Desde la página
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1 |
Hasta la página
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6 |
Título de las actas
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2011 IEEE International Conference on Multimedia and Expo |