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Abstracts of the Presentations of the 6th Irish Conference on Game-Based Learning IGBL 2016 Trinity College Dublin, Ireland 1st and 2nd September 2016
Year:2016
Research Areas
  • Electronic technology and of the communications
Information
Abstract
This book of abstracts represent the work of teachers, students, practitioners and researchers participating in the 6th Irish Conference on Game-Based Learning, which is being hosted this year by Trinity College Dublin, Dublin, Ireland, on the 1st and 2nd September 2016. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games?ltBased Learning. It also offers the opportunity for like?minded individuals to meet, discuss and share knowledge. The Irish Conference on Game Based Learning (iGBL), formerly Irish Symposium on Game-Based Learning, now in its sixth year, provides a forum for all stakeholders interested in exchanging ideas, projects, and best practice on the use of games and game-based approaches to support motivation, learning, and change. It is a forum for like-minded people ( i.e., students, teachers, researchers, or companies) to meet and share this enthusiasm for this platform. Research students have an opportunity to present their work, meet specialists in this field and obtain feedback on their work. Teachers and other practitioners will have the opportunity to discover new ideas and learn new game-based skills that they can integrate in their teaching. Companies will be able to showcase their products and explain how these can be used in the context of learning and motivation. IGBL was created in 2011 as a symposium, as an initiative and forum for games? and technology?enthusiasts to provide them with the opportunity to share ideas on how games can be used to teach, train and promote change in both formal and informal learning environments. The conference includes a mix of academic presentations, practical workshops, digital and non-digital game demos, along with plenty of opportunities to network. With an initial submission of 75 abstracts, after the double blind peer review process, there are 49 presentations, including 13 student presentations, 29 research presentations, 2 posters, and 7 practitioner presentations, three workshops and one game demo. The submissions have come from Austria, Ireland, England, France, Germany, Italy, Spain, Malaysia, and Scotland. We hope that you have an enjoyable conference and that it fulfils your expectations.
International
Si
Entity
6th Irish Conference on Game-Based Learning IGBL
Place
Trinity College Dublin, Ireland 1st and 2nd September 201
Pages
148
Reference/URL
https://ispr.info/2016/03/02/call-6th-irish-conference-on-game-based-learning-igbl2016/
Publication type
Internet
Participants
  • Autor: Eugenio Gaeta (UPM)
Research Group, Departaments and Institutes related
  • Creador: Grupo de Investigación: Tecnologías de Apoyo a la Vida
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