Descripción
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In present commercial Virtual Reality (VR) headsets the resolution perceived is still limited, since the VR pixel density (typically 10-15 pixels/deg) is well below what the human eye can resolve (60 pixels/deg). We present here novel advanced optical design approaches that dramatically increase the perceived resolution of the VR keeping the large FoV required in VR applications. This approach can be applied to a vast number of optical architectures, including some advanced configurations, as multichannel designs. All this is done at the optical design stage, and no eye tracker is needed in the headset. | |
Internacional
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Si |
Nombre congreso
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SPIE Digital Optical Technologies. Internationales Congress Center. |
Tipo de participación
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960 |
Lugar del congreso
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Munich, Germany |
Revisores
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Si |
ISBN o ISSN
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978-1-5106-1115-3 |
DOI
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10.1117/12.2270178 |
Fecha inicio congreso
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26/06/2017 |
Fecha fin congreso
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28/06/2017 |
Desde la página
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1 |
Hasta la página
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7 |
Título de las actas
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Proceedings Volume 10335, Digital Optical Technologies 2017; 103350G (2017) |