Memorias de investigación
Communications at congresses:
Business simulation games as learning tools in engineering courses: Aiming for inclusion
Year:2017

Research Areas
  • Information and communication technology (ict) in education

Information
Abstract
Business simulation games facilitate the application of problem-based learning methods and enable the addition of gamification elements, while fostering self-regulated and experiential learning. This study explores the potential of business simulation games for the teaching of business administration in Engineering courses, with a broad scope and design plan that aims for the inclusion of national and foreign students in Bachelor?s and Master?s degree courses. The study explains the tight relation between problem-based learning methodologies and business simulation games, and analyzes the case of EASE2, a business simulation game tool used in the School of Telecommunication Engineering at Universidad Politécnica de Madrid. The study also describes the three actions conducted by the researchers in order to improve the business simulation and learning experience: functionality upgrades, internationalization of the software and documents, and simplification of the game and problem proposed to the students.
International
Si
Congress
2nd Virtual International Conference on Education, Innovation and ICT (EDUNOVATIC 2017)
960
Place
Virtual
Reviewers
Si
ISBN/ISSN
978-94-92805-02-7
Start Date
12/12/2017
End Date
14/12/2017
From page
24
To page
30
EDUNOVATIC 2017. CONFERENE PROCEEDINGS
Participants

Research Group, Departaments and Institutes related
  • Creador: Grupo de Investigación: Innovación, Propiedad industrial y Política tecnológica (INNOPRO)
  • Centro o Instituto I+D+i: Centro de Domótica Integral, CEDINT
  • Departamento: Ingeniería de Organización, Administración de Empresas y Estadística