Abstract
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Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics employed and the testing approach. The results show that an emphasis on a simple set of game controls and the introduction of humorous elements has obtained a positive response from older children and teenagers. | |
International
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Si |
JCR
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No |
Title
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Lecture notes in computer science |
ISBN
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0302-9743 |
Impact factor JCR
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0 |
Impact info
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Volume
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Journal number
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0 |
From page
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315 |
To page
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324 |
Month
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ENERO |
Ranking
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