Abstract
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This paper presents a general purpose methodology to derive new heuristics for constraint satisfaction problems using the information contained in an auxiliary graph. The method is then applied to implement a powerful heuristic for Sudoku which is `almost perfect¿ in the sense that a depth first search procedure needs very few backtracks to solve the 16x16 puzzle. The heuristic uses a least-constraining tie break for variable ordering, something very unusual in CSP domains. The paper also presents a minimal set of logical rules which the authors conjecture to solve all 9x9 Sudoku grids with unique solution with just one level of recursion at most. | |
International
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No |
Congress
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ICTAI '09. 21st International Conference on Tools with Artificial Intelligence |
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960 |
Place
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Newark, NJ USA |
Reviewers
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Si |
ISBN/ISSN
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978-1-4244-5619-2 |
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Start Date
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02/11/2009 |
End Date
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04/11/2009 |
From page
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538 |
To page
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545 |
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ICTAI '09. 21st International Conference on Tools with Artificial Intelligence, 2009. |