Abstract
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Playability occupies a central role in videogame design. Heuristics may help for establishing the game concept, but some testing is essential for ensuring a wide acceptance in the target user population. The experience of designing and testing a set of web-based sport videogames is described, focusing on the heuristics employed and the testing approach. The results show that an emphasis on a simple set of game controls and the introduction of humorous elements has obtained a positive response from older children and teenagers. | |
International
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No |
Project type
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Proyectos y convenios en convocatorias públicas competitivas |
Company
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Ayuntamiento de Madrid |
Entity Nationality
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Sin nacionalidad |
Entity size
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Gran Empresa (>250) |
Granting date
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