Abstract
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Recently, broadcasted 3D video content has reached households with the first generation of 3DTV. However, few studies have been done to analyze the Quality of Experience (QoE) perceived by the end-users in this scenario. This paper studies the impact of trans- mission errors in 3DTV, considering that the video is delivered in side-by-side format over a conventional packet-based network. For this purpose, a novel evaluation methodology based on standard sin- gle stimulus methods and with the aim of keeping as close as pos- sible the home environment viewing conditions has been proposed. The effects of packet losses in monoscopic and stereoscopic videos are compared from the results of subjective assessment tests. Other aspects were also measured concerning 3D content as naturalness, sense of presence and visual fatigue. The results show that although the final perceived QoE is acceptable, some errors cause important binocular rivalry, and therefore, substantial visual discomfort. | |
International
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Si |
Congress
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IEEE 3DTV Conference |
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960 |
Place
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Antalya, Turkey |
Reviewers
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Si |
ISBN/ISSN
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2161-2021 |
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10.1109/3DTV.2011.5877209 |
Start Date
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16/05/2011 |
End Date
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18/05/2011 |
From page
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1 |
To page
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4 |
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Proc. IEEE 3DTV Conference |